Chaos Core
DARK 3

Chaos Core

  • Archetype:
  • Sacred Beast

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 5464




When either player activates a card or effect that targets this card, or when your opponent's monster targets it for an attack (Quick Effect): You can send up to 1 each of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place 1 Phantasm Counter on this card for each card sent to the GY, and if you place at least 1, you take no battle damage this turn. You can only use this effect of "Chaos Core" once per turn. If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
51± 8/ 100
Power Score
Intrinsic 51
Deck 52

Chaos Core — Power Evaluation

Final Score: 51 ± 8 · Confidence: Medium

  • Intrinsic: 50.7 · Deck: 51.7 · Meta: provisional
  • Primary role: Utility

Why it scores here

Chaos Core's score comes from its protective quick effect and its one-copy deck cost, not from its 0 ATK or stat line. When it is targeted, or attacked by a targeting monster, it can convert up to three named Lords into Phantasm Counters and prevent battle damage, and it survives destruction by spending a counter. The 272-deck sample and the 1.1 average copies per deck confirm it is a practical, low-cost include, but the absence of combo and guide evidence keeps its conversion score moderate.

Axis scores

Axis Score Evidence
Accessibility 55 Runs in 272 of 272 sampled decks at about one copy each, and co-appears with Opening of the Spirit Gates in 100% of decks, but no searcher or combo-start data is supplied (observed/inferred).
Combo & Conversion 35 The text converts a targeting event into GY sends and counters, but no combo boards are recorded, so the conversion is text-only (inferred).
Resource Economy 40 Sends up to three named cards from hand or Deck to the GY, which is a cost as much as a refuel; no netCardAdvantage data is supplied (inferred).
Effect & Interaction 45 Gives battle-damage prevention and a targeting response, but it does not negate or remove anything, so interaction is soft (verified from text).
Material Utility 40 Level 3 Fiend body, but no combo or material statistics are supplied, so material value is inferred from the stat line alone (inferred).
Resilience & Flexibility 60 Destruction protection through counter removal and counters that persist across turns (verified from text); the once-per-turn limit on the GY-send effect caps redundancy (verified).
Deck-Building Efficiency 70 Average 1.1 copies per deck, no garnet or lock restriction in the evidence, and a single-copy slot (observed from deck data).

Calculation

Weight profile: Primary role Utility (default profile, no secondary role). Intrinsic ≈ 50.7, Deck ≈ 51.7, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Quick-effect protection against targeting and destruction, with counters that persist across turns
  • Low-cost single-copy slot that appears in the entire 272-deck sample
  • Converts a targeting event into GY fuel and battle-damage prevention

Weaknesses

  • No negation or removal, so its interaction is soft
  • Once-per-turn GY-send effect limits repeat use
  • Resource value depends on the three named Lords being in hand or Deck, so it is package-dependent

Counters / choke points

  • Effects that do not target the card, such as board-wide or non-targeting destruction
  • Once-per-turn lockouts on the send effect after its first use

Best use

Utility protector and GY-cost enabler for the Lord package. Decks: Sacred Beast, Unchained, Yubel, Knightmare, Phantasm Spiral. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: quick effect, once-per-turn send to GY of up to one each of Uria, Hamon and Raviel, Phantasm Counters, battle-damage prevention, counter-based destruction replacement; Level 3 DARK Fiend, 0/0 stats, Sacred Beast archetype; Appears in 272 of 272 sampled decks, average 1.1 copies
  • Observed: Gameplay type 7 in 73.9% of decks; 33 distinct archetypes; Partner frequencies: Opening of the Spirit Gates 100%, Dark Beckoning Beast 98.2%
  • Inferred: Utility role: no clear primary role from text alone; Soft interaction only, since it protects rather than negates; Package dependency on the three named Lords
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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